eMBody – everybody in motion

2026

Collaborator: Jeffrey Shaw

Motion Capture Choreography:

Wayne McGregor

Company Wayne McGregor

Design and Application Software:

Jeff Zhang

Sound Compositions by:

Anandi Bhattacharya, Debashish Bhattacharya, Eugene Birman, Paul Doornbusch, Roberto Alonso Trillo, Davor Vincze

Production and nVis Technologies:

Hong Kong Baptist University Visualization Research Centre

Supported by:

Innovation and Technology Commission, Hong Kong

Image:

Hong Kong Baptist University Visualization Research Centre

eMBody – everybody in motion is an interactive 360-degree immersive 3D cinema in which visitors engage with virtual dancers and responsive digital environments through movement, sound and image. Based on motion capture recordings from Wayne McGregor: On The Other Earth, the installation transforms audiences from passive observers into active participants within a mixed-reality performance space.

Using real-time body tracking and generative media, eMBody creates evolving choreographies between human bodies, data and machine intelligence. Participants influence projected dancers, environmental visuals and spatial sound through gesture and collective movement, producing a shared sensorial experience that changes with every interaction. The work explores how immersive environments and embodied interaction reshape relationships between performers, audiences and public space.

Produced by Hong Kong Baptist University, eMBody combines ultra-high-resolution visualisation, motion capture, generative graphics and multi-user spatial tracking to create an adaptive environment responsive to audience behaviour. Rather than presenting dance as a fixed spectacle, the installation proposes a co-creative platform where visitors become collaborators in the production of movement, atmosphere and meaning, reflecting on how immersive technologies can foster agency, empathy and shared presence in contemporary performance culture.